Adventure Teaser:
The village no longer sleeps.
Each night, another child disappears.
No ransom. No demands. Only the sound of scratching claws… and distant, echoing chants from beneath the hills.
The kobolds have always been a nuisance—until now. Something has changed. They speak of a queen. Of a prophecy. Of a world that must be cleansed before it can be reborn.
And the children?
They are the offering.
Venture into the depths of a forgotten shrine where the air hums with heat and devotion. Every moment you hesitate, the ritual draws closer to completion.
Save who you can.
Stop what you must.
And pray you’re not too late.
Game Style:
D&D 5.5E (2024)
Bio:
Mike got into RPGs when he saw an advertisement for D&D that promised it would “feel like writing a novel with your friends.” That collaborative storytelling lies at the heart of how Mike runs games – he’s likely to answer a player’s question with “you tell me” or “let’s roll and see what happens!”
What an adventurer must bring:
Dice, a notebook and a pencil. Prebuilt characters will be provided.